Introduction:
While most commercially available surgical simulators (Gen1) are intended for psychomotor skill training, adult learning theory and literature in cognitive science indicate that immersive training is most effectively imparted in its natural context. Following this paradigm, the next generation (Gen2) simulators are being developed which also impart cognitive fidelity and feedback during training.
Focus Area:
Haptics and Virtual Reality
Project Sponsor:
Grant Name:
NIH/NIBIB R01 EB005807